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Euro truck simulator 2 mod manager
Euro truck simulator 2 mod manager





euro truck simulator 2 mod manager
  1. #Euro truck simulator 2 mod manager update
  2. #Euro truck simulator 2 mod manager Patch
  3. #Euro truck simulator 2 mod manager mods

To maintain partial backwards compatibility, if the road_look array is found in the road.sii, it is used instead of the content of road_look.sii file. Note that at this time there is no such support for the material definitions

#Euro truck simulator 2 mod manager Patch

patch we extracted the definition of the road looks to separate road_look.sii file which supports the addition behavior mentioned above.

#Euro truck simulator 2 mod manager mods

This created unnecessary conflicts between mods trying to add different looks.įor 1.4. Previously the road looks were defined in road.sii. /def/vehicle/trailer_traffic_storage.sii.Only the following files support this new behavior. Note that care must still be taken to ensure that name of units in those files do not conflict between files by addition of prefixes or suffixes. "city" for "/def/city.sii") and is some string which is unlikely to conflict with other mod. The additional files must be named in following way: ".sii" where is name of the base file without the extension (e.g. In that case the game will combine lists found in all those files. Previously there was only one file with that list for each category and this caused unnecessary conflicts between mods even in cases, when a mod only wanted to add new objects to the category.įor 1.4 patch we extended the support to allow more than one file for the most important categories where it did make sense. traffic vehicles, cargoes, cities, countries, models, prefabs, signs.). In certain cases the game loads list of objects for a single category (e.g. Changes in files containing lists of objects (e.g. The companies and garages are detected automatically and should not be specified in this file. Intensity of dashboard backlight is configurable using panel_intensity_min and panel_intensity_max attributes. When loading version 0 structure, the value is divided by 1875 to approximate the new value. Convert definitions of company inputs/outputs to the new format (see Changes in company definition)Ĭhanged the interpretation of thrust_characteristic_viscosity in physics data.Convert AI frequency definitions to the new format (see Changes in ai definition).

euro truck simulator 2 mod manager

  • Convert the road looks to the new format (see Changes in road.sii).
  • Create overlay textures for the new cities in /material/overlay.
  • Use the Recompute button (F8) to regenerate the map.
  • #Euro truck simulator 2 mod manager update

    Update the country identifiers for border nodes if necessary.If the load fails, examine the log and fix` the errors.

    euro truck simulator 2 mod manager

  • Create definitions of company-prefab relations (see Changes in company definition).
  • Update the company.sii to the new format or at least replace the original quarries with single quarry company (see Changes in quarries and Changes in files containing lists of objects).
  • Otherwise assign them a new identifiers (see Changes in countries).
  • If you added a new country, check that the country_id values do not conflict with the countries we added.
  • During the conversion operation it is a good idea to run the game with -unlimitedlog parameter to ensure that you can see all the error messages.






  • Euro truck simulator 2 mod manager